Video Game Violence: It's Not What You Think
This presentation addresses the issue of violence in video games and its influence on players by investigating video games as cultural artifacts, not as behavior triggers. When examined as artifacts of contemporary culture, we can see how video games (and the industry within which video games are produced and distributed) depict a certain kind of violence: Violence that is justified, rewarded, vigilante-style, revenge-oriented, autonomous, consequenceless, and escalating. As an alternative to censorship, media literacy is presented as a more effect method for intervention and policy-making.
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